Post by Mayhem on Mar 27, 2016 8:00:36 GMT
Powers Shop
Each Power in this thread, has 3 things to go with it. Firstly is a the price of the power. Any power that has Initial next to the price is a power that a starting character's Alter may have as one of it's starting two. If a power has Initial but has requirement for having, then the player must have taken the required power as its other Initial power. For the ease of finding powers they have been split into categories.
Remember this is no a complete list of powers, a player may PM the Mayhem account new power ideas. These idea will be written out to match the system and added to the list of powers.
Elemental Power List
Elemental Powers when taken are of a certain element of the following, and have slightly different effects. The classes of element mechanically are same for similar elements for resistances and powers but can be themed. The elements are.
The Powers
Elemental Offence (Initial or 500 Ego) [No Requirements] - Choose a element, your physical attacks while in Alter Form are treated as being of 1/2 that element. (This power may be taken multiply times, however a Alter may use only one at a time.)
Greater Elemental Offence (Initial or 1000 Ego) [Requires Elemental Offence] - Choose a element you have Elemental Offence in, your physical attacks while in Alter Form are treated as being of fully that element, you may choose to do 1/2 instead. (This power may be taken multiply times, however a Alter may use only one at a time.)
Elemental Weapon (1000 Ego) [Elemental Offence] - The alter can create melee weapons of the element that they have as requirements of this power. This weapon works like elemental offence but with the added bonus of range and stopping power.
Elemental Blast (2000 Ego) [Requires Elemental Offence] - Once per post in Alter Form you can throw a projectile of the element you can attack with. This does DEX in damage of that element.
Elemental Defence (Initial or 500 Ego) [No Requirements] - Choose a element, you take 1/2 damage of that type in Alter Form, and are less likely to suffer its additional effect. (This power may be taken up to twice.)
Greater Elemental Defence (2000 Ego) [Requires Elemental Defence] - Choose a element you have Elemental Defence in. You are immune to that damage type in Alter Form, and cannot suffer its additional effect. (This power can only be taken once.)
Each Power in this thread, has 3 things to go with it. Firstly is a the price of the power. Any power that has Initial next to the price is a power that a starting character's Alter may have as one of it's starting two. If a power has Initial but has requirement for having, then the player must have taken the required power as its other Initial power. For the ease of finding powers they have been split into categories.
Remember this is no a complete list of powers, a player may PM the Mayhem account new power ideas. These idea will be written out to match the system and added to the list of powers.
Elemental Power List
Elemental Powers when taken are of a certain element of the following, and have slightly different effects. The classes of element mechanically are same for similar elements for resistances and powers but can be themed. The elements are.
Heat (Fire, Heat, Radiation) - These attacks deal damage by burning their target, and are capable of setting flammable materials alight such as clothes and fur, which could possibly cause lingering effect.
Cold (Water, Ice) - These attacks deal damage by freezing or soaking a target, and can cause there target to be slowed due to ice or additional weight of water.
Energy (Electricity) - These attacks deal damage by shocking the target and can cause muscles to spasm and coordination to suffer.
Mineral (Metals, Stone, Earth) - These attacks deal damage by being extremely solid on impact, making them more likely to stagger the target.
Light (Light) - These attacks deal damage accompanied by burst of lights that might daze or blind a target.
Dark (Dark) - These attacks deal damage by draining a target, making them less resilient to further harm.
Cold (Water, Ice) - These attacks deal damage by freezing or soaking a target, and can cause there target to be slowed due to ice or additional weight of water.
Energy (Electricity) - These attacks deal damage by shocking the target and can cause muscles to spasm and coordination to suffer.
Mineral (Metals, Stone, Earth) - These attacks deal damage by being extremely solid on impact, making them more likely to stagger the target.
Light (Light) - These attacks deal damage accompanied by burst of lights that might daze or blind a target.
Dark (Dark) - These attacks deal damage by draining a target, making them less resilient to further harm.
The Powers
Elemental Offence (Initial or 500 Ego) [No Requirements] - Choose a element, your physical attacks while in Alter Form are treated as being of 1/2 that element. (This power may be taken multiply times, however a Alter may use only one at a time.)
Greater Elemental Offence (Initial or 1000 Ego) [Requires Elemental Offence] - Choose a element you have Elemental Offence in, your physical attacks while in Alter Form are treated as being of fully that element, you may choose to do 1/2 instead. (This power may be taken multiply times, however a Alter may use only one at a time.)
Elemental Weapon (1000 Ego) [Elemental Offence] - The alter can create melee weapons of the element that they have as requirements of this power. This weapon works like elemental offence but with the added bonus of range and stopping power.
Elemental Blast (2000 Ego) [Requires Elemental Offence] - Once per post in Alter Form you can throw a projectile of the element you can attack with. This does DEX in damage of that element.
Elemental Defence (Initial or 500 Ego) [No Requirements] - Choose a element, you take 1/2 damage of that type in Alter Form, and are less likely to suffer its additional effect. (This power may be taken up to twice.)
Greater Elemental Defence (2000 Ego) [Requires Elemental Defence] - Choose a element you have Elemental Defence in. You are immune to that damage type in Alter Form, and cannot suffer its additional effect. (This power can only be taken once.)